This Compilation works only with Darkplaces and can be used for Quake Mission Packs 2 (Rogue).
Not for Original Quake or Mission Pack 1 !


Simply put the .pk3 file into your Rogue folder.


If you modify / use this mod compilation, always include this readme.txt unedited in it.


!!!!!  ATTENTION  !!!!! :

1.) If you already have an "effectinfo.txt" in your  Rogue  folder, or a "particlefont.tga" in your "Rogue\particles" folder,
    I suggest to remove them first, because this mod uses custom effects which are designed for the 
    included "effectinfo.txt" and particlefont.tga.
    You can of course use different files, but this will lead to weired/bad effects sometimes. You have been warned.
    At least you should copy over the custom effects from my included effectinfo.txt into your one:
    shotgun_muzzleflash, double_shotgun_muzzleflash, nailgun_muzzleflash, lavanailgun_muzzleflash, supernailgun_muzzleflash,
    superlavanailgun_muzzleflash, soulwings, soulvanish, EF_STARDUST (delete all other effects with this name in yours), 
    spriteflame, particleflamesmall, particleflamebig

2.) There are many cvars available to adjust this "small mod compilation" according to your personal liking !!
    Simply paste the below mentioned cvars into your autoexec.cfg with your desired value.
    I included a SAMPLE  "autoexec.cfg"  to show you how it is done.
    This sample file has all the default values.  You can use it in your  Rogue  folder (rename it to "autoexec.cfg" first)

Kind regards,
Seven



COMPLETE  cvar-list:


muzzleflash
0 = disable particle muzzleflashes
1 = enable particle muzzleflashes     ==  default

----------------------

flamestyle
0 = original polygon flames
1 = improved sprite flames (no fps impact)   ==  default
2 = particle flames    (fps impact)

----------------------

kickgibs
0 = disables kickable gibs+ heads 
1 = enables kickable gibs+ heads    	== default

----------------------

gibsmultiplier
0 = no gibs (only 1 head gib)
1 = original Quake  gib quantity   ==  default 
2 = double gib quantity
3 = triple gib quantity  (and so on. There is no limit (only your GPU power)) 
...

---------------------

gibsduration
0 = gibs stay FOREVER  !!!!
10 = original Quake duration time  (gibs stay 10 seconds + random)     ==  default
20 = gibs stay 20 seconds + random
...   You can use any value you like !	 (value = seconds in-game)

---------------------

gibsexplode 
0 = gibs only fade away (become smaller and transparent)
1 = gibs fade away and leave a blood splat behind them     	==  default 

---------------------

souldamage:
0 = player cannot receive damage from Relieved souls of the enslaved animation   == default
1 = player CAN receive damage from Relieved souls of the enslaved animation

---------------------

soulattack
0 = always spawn animation WITHOUT winged demon attacking the player
1 = always spawn animation WITH winged demon attacking the player
2 = play random animation WITH or WITHOUT attack			==  default

---------------------

vengeancedamage:
0 = player cannot receive damage from Vengeance of the deceased animation   == default
1 = player CAN receive damage from Vengeance of the deceased animation

---------------------

demon:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   == default
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

------------

dog:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   == default
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

------------

enforcer:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   == default
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

------------

hknight:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   == default
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

------------

knight:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   == default
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

-------------

ogre:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   == default
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

-------------

shalrath:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)   == default
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

-------------

shambler:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)          == default
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

-------------

soldier:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   == default
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

-------------

wizard:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)
2 = relieved soul effect (chance: 100%)
3 = vengeance effect     (chance: 100%)
4 = random effect (chance: 33% / 33% / 33%)
5 = random effect (incl. NO effect.  chance: 25% / 25% / 25% / 25%)
6 = random effect (incl. NO effect.  chance: 20% / 20% / 20% / 40%)
7 = random effect (incl. NO effect.  chance: 15% / 15% / 15% / 55%)   == default
8 = random effect (incl. NO effect.  chance: 10% / 10% / 10% / 70%)

--------------

zombie:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)    == default

--------------

mummy:
0 = disabled (no death animation effect)
1 = ancient ghost effect (chance: 100%)    == default

